a generalist and technical artist whose primary magic dcc tool is Houdini, but equally efficient in cinema4D and a host of others mainly Zbrush for Sculpting, Substance for texturing, Quixel for resources, Marvelous Designer, Cascadeur for character animation, Fusion for comp, Davinci Resolve for editing, Unreal Engine for Lumen rendering, Unity Engine to create vr/ar experiences and always learning about new tools to make art.